Memory Garden

Test your memory. Takes 3 seconds.

Difficulty:
Your Memory Garden
Gardens Completed: 0
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Dev Tools

        

Button Reference

Reset Cooldown
Clears the 24h cooldown so you can play again immediately.
Set 10s Cooldown
Sets cooldown to expire in 10 seconds (tests countdown timer).
Reset Garden
Resets squares to 0 and gardens completed to 0.
Force Win
Next play will be a win regardless of tile selection.
Force Loss
Next play will be a loss regardless of tile selection.
Reveal Tiles
Flips all hidden tiles face-up for 1.5s during SELECT phase.
Show User State
Dumps full user document from MongoDB as JSON.
Run Walkthrough
Resets and restarts the guided first-play walkthrough tour (also resets cooldown and forces a win).
Continuous Play
When checked, auto-resets cooldown after dismissing results so the next board loads immediately.
Simulate Late Game
Sets squares to 11/12 and clears cooldown. Win once more to trigger garden completion + rewards.
Auto Complete Garden
Fills all remaining squares, triggers garden completion (with rewards if enabled), and clears cooldown.
+100 / +500 Points
Adds points to the user's balance. Use +500 to reach the default redemption minimum.
Reset Points
Zeros out points balance and lifetime.
Show Balance
Fetches points balance, lifetime, and redemption eligibility.
Set Beginner (Pictures) / Set Advanced (Numbers)
Switches difficulty and tile set together. Beginner uses landscape photos from Picsum. Advanced uses two-digit numbers (00-99) and doubles coupon values / wins two squares per correct guess.
Coupons Mode / Points Mode
Switches the reward modality. Coupons mode awards coupon codes directly on each win. Points mode awards points that accumulate and can be redeemed from the catalog for coupons, bouncy balls, t-shirts, etc.
Show All Settings
Dumps all game configuration groups (ui, game, reward, difficulty, redemption catalog, coupon types) as JSON.